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Personal website of one Milos Doroski. Donations are welcome!
TwogNation
In this role, I worked closely with internal teams and external partners while focusing on new game ideas and early prototypes. I guided deliverables, provided clear and actionable feedback, and made sure creative concepts stayed aligned with the overall vision.
I encouraged open communication across disciplines to tackle challenges quickly and keep prototypes moving forward. I also introduced lightweight quality benchmarks to help validate ideas early and ensure they had the potential to deliver a polished and engaging player experience.
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